Earning Your Place
Reputation is your camp's trust in you — tracked per camp, visible in your Skills window, and since the latest rework it decides whether you rise at all. No rank is granted to a stranger.
How It Works
Every promotion asks three things of you: your skill, your experience, and your standing. Reputation is never spent and never lost — it only grows, a lifetime ledger of everything you have done for your camp. Ranks and honors are simply milestones on that ledger. The number itself is the prize: somewhere in your camp, someone is the most renowned of all.
The Third Condition
Rank 2 opens at 100 reputation, rank 3 at 250, rank 4 at 500 — on top of the skill and level requirements. Pure thresholds: reach them once and they are yours forever.
Worn Trust
Every rank grants an outfit; reputation completes it. Between every two rank thresholds lie two milestones — reach them and claim the outfit's addons from your camp's recruiter, so the camp visibly warms to you before you rise again. Even the highest rank keeps two final milestones for the truly devoted.
Camp Quests Only
Reputation comes from one place: working for your camp. Quests, favors, errands with your camp's name on them. Slaughter proves nothing here — kills earn no standing. The first quest lines are being written now.
Your three counters — Old Camp Rep, New Camp Rep, Sect Camp Rep — sit right in your Skills window, next to your Learning Points. Watch the one that matters: the camp you swore to.
The ledger is open and the gate is real — the first paying work arrives with the camp quest lines. Until then, prove your skill and gather your strength.